Beneath the Badlands

Tech Artist, Gameplay Programmer

Project Overview

Beneath the Badlands is an action/horror roguelike set in a Western Steampunk world. Players take on the role of Aster, a gristly bounty hunter, as they traverse beneath the Badlands in hopes of discovering the truth behind the this desolate town and saving their partner.

With a core team of 45 students, Beneath the Badlands is a collaborative capstone project made in Unreal Engine over the course of 6 months.

My Role

Tool Development

  • Developed multiple vertex animation materials using HLSL

  • Created blueprint tool and documentation for vertex animation materials focusing on ease-of-use for environment artists

  • Designed a customizable triplanar material focusing on micro and macro variation

Blueprinting

  • Created core environmental blueprints such as the Vending Machine and Elevator

  • Designed structure of and implemented UI

  • Collaborated with the lead UI artist to design UI

  • Performed maintenance to game features as more content was integrated

  • Worked on core features of character movement like sliding and vaulting

  • Worked on key blueprint for level transitions

Management

  • Perforce management assistance

  • Organized and led the team using Scrum during the final sprint

Gear Material Function and Tool

This blueprint tool was created to give our environment art team an easy way to create movement and add life to our game quickly.

Because we are a steampunk game, gears were essential. This tool allows for a few unique movements as well as the ability to create a gear train that automatically calculates the appropriate rotations for all the gears.

I also created a quick user guide for the team that explains all the tool’s functions.

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